Revolutionary War: Omega (Comics Review)

So we come to it. For three months now the entire Revolutionary War event has been building up to the climax as we see here. Lots of heroes have gotten their day in the sun here, and the one-shots have certainly been entertaining on some levels, some more than others of course. But now we have the final installment of this 8-issue event and my expectation was that each hero featured so far would get to do something significant here. It would be fitting, since this is meant to be the big revival of these British superheroes.

Revolutionary War: Omega ends the event, but it is hardly a good one. It suffers from the big flaw that I knew would crush the climax: the story moves too fast. Except last week’s Warheads one-shot, each of the previous six issues basically just ran concurrently in terms of the narrative and the main story just completely stalled. Warheads tried to move the story forward, but it didn’t go far enough, and now Omega moves way too fast and it just flops around. And the art, well the artis all over the place too, in a weird synchronisation .

Revolutionary War - Omega 01The biggest problem with this issue, written by Andy Lanning and Alan Cowsill, is that it moves fast, way too fast. In Warheads we were introduced to the real power behind the entire resurgence of Mys-Tech and the return of the Psycho-Wraiths: Mephisto and Killpower. In this issue, we see the ENTIRETY of the final fight as the good guys taken down the bad guys. All of it. And it felt boring all the way through because there was literally no characterisation. The first few pages were basically just a rehash of the first few pages of Motormouth, with added bits to explain how Mephisto sank his claws into Killpower. And it was all boring as hell.

From the end of Warheads to the end of Omega, my one question was how did everyone get there. All the remaining British heroes. How they set about freeing their kidnapped comrades. We don’t really get any significant scenes with the heroes duking it out against Killpower and Mephisto’s thrall-demons. We do get a page which attempts to give a global outlook to the event, with demonic invasions happening all over the world, drawing in heroes like the Guardians of the Galaxy, the X-Men and the Avengers. But of the people on the deck, on ground zero itself, we get precious little.

This issue reads like someone realised that the event was moving way too slow and they just wanted to wrap it all up here since they had a deadline to meet or something. That’s how I felt with last week’s Warheads as well, and I was disappointed with that too. The pacing for the entire event has been off the beaten path, and it rankles that the conclusion of the event is so mishandled. This is the same problem that last year’s X-Men: Battle of The Atom had as well. It started off well, but became terrible and boring at the end. And that was a much more focused event in terms of characters and books. Revolutionary War has been all over the place and that has hurt the event significantly.

I just couldn’t take anything in this issue seriously at all. Some of the heroes break out of their restraints magically (not magic magically that is, just plot requires magic magically), and then go on to kick bad guy ass. And the entire story was a jumble of characters too. Supposedly important characters like Captain Britain and Dark Angel got to do precious little.

For art, we have Rich Elson on pencils with Rachelle Rosenberg on colours and VC’s Clayton Cowles on the letters. The opening pages, with all the silly kid stuff, felt boring and a rehash of something we’ve already seen at least twice in this event. The writing didn’t help either, but the artwork just totally put me off the issue and I came close to putting it down. It was just… frustrating. There’s this one panel in the middle of the issue, with the Guardians of the Galaxy, that focuses on Rocket Raccoon and that panel pretty much summed up this issue for me. Rocket looks bored as he blasts at the demons. He looks bored and sleepy. That’s how I felt too. And with the rest of the art, a lot of times it felt as if there were some panels missing, and this goes back to my above point with heroes magically breaking themselves out of their restraints. And I wasn’t really sure where exactly the action was taking place. The artwork was just a mess.

The story was an even bigger mess though, especially post-climax as we see what happens to all the heroes after this big fight. So cliched, and so boring. I’m really glad that this event is over and that I don’t have to read any more issues. I’m totally done here.

Rating: 3/10

More Revolutionary War: Alpha #1, Dark Angel #1, Knights of Pendragon #1, Death’s Head II #1, Super Soldiers #1, Motormouth #1, Warheads #1.


Posted on March 29, 2014, in Comics Reviews, Review Central and tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , . Bookmark the permalink. 1 Comment.

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