Justice League 3000 #6 (Comics Review)

Keith Giffen and J. M. DeMatteis’ Justice League 3000 started off well-enough but somewhere along the way it has stopped being fun. Or had rather. The lack of story progression and the constant build-up of the different villains and the cascade of revelations meant that there was too much story packed into too little space and that it was all too much to take in. You couldn’t just enjoy the story per se, you had to slog through the 20 pages each time. With last month’s issue, I was pretty much prepared to throw-down with the series and stop reading it. I came so, so very close to doing just that this month.

But, I decided to soldier on with this past week’s Justice League 3000 #6 and I’m kind of glad that I did because I think this new issue corrects a lot of the failings of the previous issues, although it is still somewhat problematic in a few ways. Unlike last time, Howard Porter is back in the saddle with these characters as the artist, and that was also another big factor since Porter has been the artist here since the beginning. The story is still a bit iffy in that we are spending too much time on the revelations and not enough on moving the story forward, but this issue definitely goes a long way in fixing that.

Justice League 3000 06Last month we were introduced to another member of The Five, supervillains who have pretty much dominated the galaxy and run things as they see fit. They are all ridiculously powerful, so that helps too I guess. Coeval it turns out is an artificial intelligence and given its mastery of all things digital (and more esoteric even) it has a significant advantage over the entire Justice League since he/it is able to manipulate their various implants. I guess being gene-bred heroes sucks on one level when you are faced with a villain like this.

The story this month revolves around the heroes being taken to the homeworld of The Five, Idyll, where they are held captive and where Coeval attempts to psychologically manipulate them into serving it and its allies. He/It plays on their fears and their insecurities, promising them some really tantalising rewards, and it is interesting to see how that conversation goes here with The Flash and with Superman. If we could have gotten a few more pages in that same vein, then I certainly would not have minded. Fascinating really, to see how Coeval attempts to break their minds to his will.

That’s not all that happens of course. Locus, who killed off Hal in a previous issue, gets back to Idyll when she hears that Kali, Convert and Coeval have captured the rest of the League, as well as their creator Ariel Masters. Since she is still terribly besotted with the Green Lantern for some reason, she makes some rather pointed demands of the former Cadmus scientist, who is quite amazed at that particular turn of events. Following on from that we finally get an explanation for how Hal’s powers work, and the overall feeling is one of despair in these scenes, because the way his powers work is quite tragic really.

But he is a hero. And what heroes do is save lives. And they do it in style. That’s the point after all! And if any hero in the DC-verse has ever done things in style, then that’s Hal Jordan, the greatest Green Lantern who ever lived. Despite my expectations otherwise, I really enjoyed this issue and Hal was a big part of that experience. I honestly am looking forward to next month’s installment now.

If there’s one thing that bothers me about this title so far is that given how powerful The Five are, I’m left wondering what has happened to the Green Lantern Corps. Are they all dead? Prisoners? Something else? Hopefully that can be touched on at some point, because given that we have Hal Jordan in this future, this is a pretty glaring omission.

Howard Porter’s art is consistent with what he has done in the previous issues of this series, and thus I still find his expression-work to be dubious. But other than that, I liked the art in this issue. Coeval in particular is nicely realised and I wouldn’t mind seeing more of this villain in the next few issues. He definitely spices things up significantly with his visual presence, and he is all about that visual presence. And similarly, Hi-Fi’s colours were better this time, so that fortunate as well. The stars really aligned for this issue it seems.

I am still not fully convinced by the title, but I do see a ray of hope now and can only wish that things continue along the same path for the next few issues.

Rating: 8/10

More Justice League 3000: #1, #2, #3, #4, #5.

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Posted on May 13, 2014, in Comics Reviews, Review Central and tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , . Bookmark the permalink. 2 Comments.

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