Inhuman #2 (Comics Review)

When there is a delay on an event title right off the bat, you know that things are not going good at all. Inhuman was delayed when Marvel changed writers from Matt Fraction to Charles Soule due to creative differences. And now we have had a delay between the first and second issues, a three-week delay that really makes it tough to take things seriously. I mean, if there was going to be such a big delay, then why start the series at all? Just spend some more time working the kinks out from the get go and avoid this whole minefield altogether.

The first issue of the series, which came out early last month, was a bit of a bore for me. It did some things right, but it also did a few things wrong, and it wasn’t what I had expected it to be. Still I was willing to give it a chance, which I did today when I got the second issue. And I have to say that the second issue is better than the first because it deals with a lot of the concepts from the previous comics that have been released before this one that deal with the Inhumans and the Inhumanity event. The art is a bit better, although not by much, even as the writing is much better I think.

Inhuman 002Character interactions are the best aspect of this comic. One of our POV characters is Dante, a recently-turned Inhuman, and in this issue he gets a verbal throwdown with the Inhumans’ chief medical specialist Vinatos and later on with the Inhumans’ chief trainer, Gorgon, who also acts as Medusa’s bodyguard, or so it seems. The verbal spats between these characters are golden, and I loved seeing them. And I really would have loved to have seen more, since the last issue lacked some of this and Charles Soule is now delivering on that.

There are some repetitions in this issue, in that someone who has been following the entire event already knows of everything that is going on and this all seems nothing but a formality since this series could well be someone’s first look at a Marvel event, as was the case with me last year with Infinity. So getting the recap on things is irritating, but Charles Soule is decent enough as a writer to do it so that it doesn’t grate as much as it could have. Plus, it allowed him some more leeway in developing the story and giving us a really good look at some of the inner workings of the Inhumans.

Captain America also stars in this issue, in that he is SHIELD’s representative to the Inhumans, come to negotiate a sort of preemptive ceasefire and offer the Inhumans his aid and that of SHIELD and its vast resources. There are some interesting conversations between the two of them and we also get to see some fine action where the two of them take part against a bunch of AIM flunkies who are about to loot a location containing some Inhumans technology. Things get over a bit too soon, but at least the action is paced well and it makes a lot of use of Medusa and her unique Inhuman abilities.

There is this really weird cliffhanger at the end of the issue that hints at things much larger than we’ve seen so far, and it also casts some doubts as to what happened in the pages of Jonathan Hickman’s Infinity, and that confused me. Now I’m wondering if I have to reread those six issues to make sense of things or not.

Joe Madureira is still on as the main artist, with Marte Gracia as colourist and VC’s Clayton Cowles on as the letterer. The art is slightly better than last time but not by much. And a large part of that is because of how stylised the art is, both the pencils and the colours. Madureira and Gracia are able to capture emotions and action really well, but the artwork is too flashy… too glossy and that really works against all their hardwork. Quite regrettable under the circumstances.

Still not fully sold on the whole thing, but willing to give it another go.

Rating: 8/10

More Inhumans: #1, (Inhumanity) #1, #2; (Inhumanity: Superior Spider-Man) #1.

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Posted on May 29, 2014, in Comics Reviews, Review Central and tagged , , , , , , , , , , , , , , , , , , , , , , . Bookmark the permalink. 5 Comments.

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