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Assassin’s Creed: Brahman (Graphic Novel)

I remember seeing the first trailers and gameplay footage of Assassin’s Creed back in 2007, in my Video Game Production class back in college. It was a rather surreal moment and the game had my complete attention. I’ve never been a “get the game at release!” kind of gamer and so I didn’t get a chance to play Assassin’s Creed until much later. And I was hooked. Its been ages now and I remember little of the game, but what I do remember is how much fun it was to explore the cities and carry out all the assassin-related hijinks with Altair.

I’ve largely fallen off the gaming scene in recent years, preferring to focus instead on my fiction writing and reviewing, so I’m not current on much of what is happening in the industry.

But then I heard about a new Assassin’s Creed graphic novel, and suddenly I wanted to play the game once more.

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Writing Mewzak

Up until about a year and half ago, I never considered music to be all that helpful when doing any sort of writing. I was indifferent to what I would play when doing any creative work or anything else, rotating my playlists between anime, western pop and rock, J-pop, Bollywood, Indian pop and some other random music. And then I started to do some real creative writing and over time, I quickly learned to value some good writing music, inspired mostly by a thread on the Bolthole: A Soundtrack To My Writing. There were a hell of a lot of great suggestions there and I developed a real taste for Original Soundtracks (OST) from movies. Over time, that taste also grew to include a wide variety of video game OSTs and now, 18 months later, my music collection includes dozens of complete OSTs.

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