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Warcraft: Tides of Darkness (Review)
“A statue?” Turalyon laughed. “What could either of us possibly do to earn statues?”
– Tides of Darkness, a Warcraft novel by Aaron Rosenberg
Warning: some spoilers below.
Given my immense backlog of books and e-books, I thought I’d finally start clearing it up one by one. Choosing which novel to read was not a particularly difficult decision though. As a long time player of Blizzard games, ever since the days of Warcraft: Orcs and Humans, Diablo and StarCraft, I have been enamoured of the worlds the company has created. And having read some previous novels such as The Last Guardian and Rise of The Horde, I was rather keen to delve into this novel, which is their chronological sequel.
I played Warcraft: Tides of Darkness ages ago and going through the novel, I realized that this is very much a rough novelization of the events there-in. Video game novelizations generally tend not to be as good as the original material. Some aspect of the writer’s approach usually brings these novels down, which is a real shame. Character development, mission flows, dialogue, something always takes a hit when a video game is transformed into a novel.
Unfortunately, that trend has continued in Tides of Darkness. Yes, I last played the game more than a decade ago and the novel is not an exact novelization but there are clearly strong links between the two.
So where does the novel go wrong?