Where one leaves off, another picks up. That seems to be Marvel’s motto of late, especially with their All-New Marvel launch/relaunch of certain titles. Marvel doesn’t exactly have all that many teen superheroes, unless you count some of the X-kids from their various team books. With the recent cancellation of Young Avengers, Marvel launched a new teen superhero book, New Warriors, last month and it seems to be stylistically somewhat similar to the other series. But this brings back (apparently) an old team but with some new faces, so things are certainly interesting.
The first issue was a bit all over the place, and was just about good enough for me to recommend it to you, the readers of this blog. With the second issue however, I am starting to have some serious doubts because this too was all over the place but much more than the first issue. The pacing was odd and the story just didn’t quite click with me either. There were some nice moments here, but I confess that I felt lost most of the time. And the art is okay, no major complaints about it, not at the moment at least, I must say.
This past week, John Layman ended his excellent run on Detective Comics with #29, which also marks the end of his 3-part Gothtopia arc, in which the Scarecrow created a serum to make everyone happy and caused a mass delusion that Gotham was the safest and greatest city in America. He even managed to subvert all the heroes and drew in a number of… medically-oriented villains to his cause, such as Harley Quinn, Professor Pyg, Mr. Freeze and the Merry Maker. But now, the Great Detective is on to them, and the fight is for the future of Gotham and the entire American eastern seaboard.
When Gothtopia was teased out with Layman’s contribution to Detective Comics #27, I was pretty excited. In the New 52, it seemed to be a pretty unique story, and when all the tie-ins came, I was even more excited. Well, except for the Catwoman tie-in, which wasn’t all that good really. But, Layman delivered quite handsomely on the entire premise, and he wraps up things in this issue with a bit of the panache that I expected. Its not as good a story as the previous two issues, but I liked. And the art by Aaron Lopresti and Art Thibert continues to be awesome, so that’s something as well.
Since my review of The Movement #9, it has come to my attention that the series is getting cancelled after issue #12, which will be in May. This is something that makes me really sad. Because it has been a series that dared to step out of the norms of superhero comics and do something radically different. It is an experiment that worked for a while, but unfortunately, due to various reasons, the series is now on the chopping block. With the new issue, the current 2-part arc comes to a close and after that we have two more issues to go. All we can hope for is that the series ends on a high-note.
In the previous issue Batgirl came to Coral City, hunting for a super-powered criminal. She ran afoul of The Movement though, and things ended up pretty bad though. And in the meantime, her target ran amok in the streets. This was the kind of the story that I really wanted to see on this title since its conception and Gail Simone delivered on it quite fantastically. It was a personal story, and that felt right at home for both Batgirl and the members of The Movement. And the art, headlined by penciller Freddie Williams II, was pretty decent as well.
And so we come to it. The final installment of Jim Zub’s first arc on Samurai Jack. At least, I think this is the final installment, considering how the story here plays out. Its been one hell of a ride thus far and Jim Zub, along with artists Andy Suriano and Josh Burcham and Shawn Lee has done some great work. The previous four issues have been intensely enjoyable, largely in part because the stories and the art have stayed true to the original concept of the Samurai Jack setting, which is a pretty huge plus as far as I am concerned.
With issue #5 we see how Jack’s quest to find all the threads of time and rewound the Rope of Eons plays out to its conclusion. Jack has fought numerous monsters and villains to get to this point and now, finally, he is on his way to collect the final thread, which is in the possession of none other than Aku himself, Jack’s greatest nemesis, and the one responsible for removing him from his time in the first place. All the things that I wanted from this issue, I got, because Jim understands the setting and the characters, and because the artists are just so damn good in every possible way.
I have put up with DC’s Forever Evil event for going on six months now, since last September. It started off fairly well I think, all things considering, but has kind of been wallowing along for a while now. With the penultimate issue in stores this week, I believe things are finally looking up, even though the new issue is still plagued by many missteps, and the story really is all over the place sadly. But I must admit that I get a weird kick out of reading this title, even though I haven’t been enjoying it all that much. On a very basic level, this is quite an interesting series.
In the previous issues, we’ve seen some big reversals for the Crime Syndicate, even though they still hold innumerable advantages over the heroes of the world and are almost unassailable. But, with Luthor’s Injustice League on the prowl now, things are changing a little bit, bit by bit. Because in the absence of the heroes of the world, whether they are dead or unreachable, it is up to the villains to save the world, quite literally, and any heroes alive who are still willing to make a stand are in very, very short supply. And the art hasn’t improved at all, which is still very disappointing.
It is not long before we finally get to see the new incoming creative team for The Flash, after Brian Buccellato and Francis Manapul’s excellent run on the title, the recent one-shot by Christos Gage and Neil Googe, and now the second of the three-parter arc that Brian is doing with Patrick Zircher. In the last issue we got to see a more supernatural side of the Gem Cities as a ghostly killer from the past returns to haunt the two cities and we begin to get some insight into the very history of the twin cities. Now, in The Flash #28, we go much more further on every single level.
Unexpectedly, there is a guest star on this issue and it set up some really interesting narrative opportunities. It didn’t quite go as far as I wanted to, but I enjoyed seeing this particular team-up. And still, I loved the entire mystery that Brian has setup, including the mystery of Nora Allen’s death. And over on the art side, Patrick Zircher did a great job once again, putting his own spin on the Scarlet Speedster’s adventures as he deals with a supernatural caper that has deep ties to the Gem Cities.
Aquaman is one of those few DC books that nicely mixes in humour with otherwise dark events, and even just events with a huge scope at that which deeply and personally change the world-view of the characters irreversibly. But at the same time, Aquaman’s story is one about hope and determination. At several times during his run, Johns emphasised this and ran with it as far as he could take it. It proved to be a really good time. And now it looks like the new writer on the team, Jeff Parker, is cut from the same cloth because that’s pretty much what Aquaman #28 was all about.
In his first two issues on the title, Jeff worked to expand the scope of Aquaman’s world, introducing new characters and new monsters. And he did it in pretty good style too. Now in Aquaman #28 he finally makes two worlds collide as Aquaman finally learns of the newest threat to Atlantis, involving another conspiracy against the underwater empire. I really must say that I enjoyed this issue as much as I did the previous two. On the art side, I didn’t like it so much, because Aquaman and some of his supporting cast looked a bit beefed up and they didn’t look like their previous incarnations either. But it was overall still good.
As with most other big-name comics properties, my first experience ever with the Fantastic Four was an old animated cartoon that used to air in the 90s. It might have been reruns or something, but that’s besides the point. For a young kid, the 90s were an awesome time to be in, what with all the great programming happening on Cartoon Network and other channels. That Fantastic Four cartoon was one of the best. Years later, the movies happened, but they were disappointing. At some point last year or the year before, I tried to get into the FF comics, but never went back after like the first few issues.
And now with the reboot, I think I have a Fantastic Four comic that I can definitely read and enjoy and thus stick with. With his recent runs for DC now over, James Robinson has quickly picked up two new ongoings with Marvel, first All-New Invaders and now Fantastic Four. And I have to say that I enjoyed his Fantastic Four more than I did the other series. Better written, much more emotional, much more punchy. And the work by all the artists is also pretty good, on the high side of what is happening with the Big 2 and especially all the new ongoings that Marvel has launched this year so far.
EVE Online has been one of those games to come out in recent years that I’ve wanted to play for a long time. The entire world sounds exciting and intriguing and is full of the kind of awesomeness that I want in a game like that. Sadly, I have yet to get the opportunity, for fate always conspires to keep me away from it, sadly. But I suppose that a comic based on the game is the next best thing right? And what really could be better than a comic that is inspired by events that happened in the game as a result of player interaction? Sounds very ironically meta doesn’t it? Well, that was the hook for me to get and read this comic.
Turns out, its not quite what I was looking for. Nothing against the story itself, per se, its just that the art isn’t always clear, and the story is just slightly convoluted that I don’t understand what exactly is going on. But still, I got pulled into a mystery here, and since I love big, loud space opera, I did like this issue on a certain level. Time will tell whether or not this story will be good or not, since we have three more issue to go, but I’m hopeful nonetheless.
My first ever experience with Tomb Raider was this one PC game demo that I got off a magazine CD. I remember it clearly because I just ran around the starting area with no clue as to what to do. I just couldn’t find a way out. Then years later, I saw the two movies featuring Angelina Jolie. They were good, decent, but hardly exciting fare. Then again years later, when I finally got a Nintendo DS in college, I bought a Tomb Raider game on a trip to San Francisco for a gaming convention. And it was fun. A lot of fun. I’ve still got it, even though I haven’t played it for like 4 years now.
Last year Dark Horse announced that they would be doing a new Tomb Raider comics series and that this was going to be set in the aftermath of the recently released video game with the rebooted continuity. I was excited. I hadn’t played the game but the comic was going to be written by one of my absolute favourites, Gail Simone, and that’s all that I wanted. This week, the first issue got released, and it was everything that I wanted out of it, and more. And the art was quite good as well. Very different to what I expected but good nonetheless.
I keep saying this and it never gets old for me: despite everything “new” that the Big 2 have done of late, Valiant Comics is still not done pulling out all the stops to establish themselves in the big leagues of superhero comics. Their Unity ongoing, which is a team-up comic featuring some of their biggest heroes, is proof of it. I wasn’t sure what all to expect from it when I heard about it and the book has been a very pleasant surprise. It has kept me coming back month after month, and I suppose that is evidence enough of how much I am enjoying reading this series.
In the first three issues, we saw a superhero team go up against one of the most powerful men on the planet. It was quite a brutal three issues and featured some of Matt Kindt’s best writing. He’s been very hit and miss for me, but with this series he has definitely a hit, and that is pleasing on a personal level since the Valiant universe is so very different from what exists at the Big 2. It is fresh, it is unique, and it also a whole lot of fun. It also helps that the art on this series is so damn good.