Legends beget legends. But they all have to begin somewhere. In David Annandale’s The Hunt For Vulkan, we saw the beginnings of the latest legend-in-making when Inquisitor Veritus sent Chapter Master Koorland to a planet of legend to find a living legend in the form of the Primarch Vulkan. In the process, the novel itself became a legendary story about honour, oaths, duty and service. As I’ve said so many times in reviews of the previous novels, The Hunt For Vulkan laid the foundation of what was to follow.
And follow Gav Thorpe’s The Beast Must Die did. With the return of Vulkan to the highest levels of the Imperium, the stage has been set for an explosive confrontation with the Orks and their new warlord, the Beast. Legend must now fight legend at a location that is itself legendary. As Vulkan often says in this novel, there is a certain pattern to events, and those who are attuned to these patterns stand to benefit the most. Following on from his last outing in the series with The Emperor Expects, Gav delivers yet another masterpiece that does justice to the characters involved.
Note: Some major spoilers from the previous novels and this novel are mentioned here.
When politics gets in the middle of prosecuting a war effectively, then that usually spells doom for the good guys. As we’ve seen in The Beast Arises over the last six novels, this has been a central theme, something that has let the resurgent Ork threat run wildly rampant across the Imperium. And those who must fight this untenable war have grown ever more disillusioned of those who run the Imperial government, their incompetence a direct threat to the safety and security of the Imperium. But now that’s about to change.
In David Annandale’s The Hunt For Vulkan, we see one of the biggest turning-points in the conflict. The Last Wall is sent on a mission to locate the last known living Primarch, Vulkan of the Salamanders, and bring him back to the larger Imperial fold so that he can lead the resistance against the Orks. The how and the why of it is wrapped in multiple mysteries, and that’s part of what made this novel so damn good. As before with The Last Wall, David really captures the essence and motivations of his characters, telling one hell of a story here.
Note: Some major spoilers from the previous novels and this novel are mentioned here.
The fictional universe of Warhammer 40,000 is extremely rich and complicated. Since its inception, this creation of Games Workshop has taken on a life of its own and has spanned a variety of media in the form of movies, comics, novels, audio-dramas, and so on. Some of the best fiction has come with the likes of the Bloodquest comics or the Horus Heresy multi-media series and so on. I’ve been a fan of this setting for almost 15 years or now, and it has certainly been a journey that has had its ups and downs. Will of Iron looks to chart a bold new path forward.
Recently, Titan Comics was granted the license to publish fresh new comics in the 40K universe, and Will of Iron #1 is the first of these new stories that brings the indomitable Space Marines and their various enemies back to comics forefront. Written by George Mann, the new series focuses on one of the most secretive and oldest factions of these space-faring warrior-monks as many of their secrets are about to be exposed and their efforts to contain the spread of such knowledge begin. The first issue is a bit predictable and dry, but it is also very promising and for that I give it a big thumps up.
Gav Thorpe is rightly considered Black Library’s resident Dark Angels expert, for he has written more about them than any other author and he even had a hand in shaping their lore back when he worked in the Games Workshop Design Studio on the Dark Angels codex, among other things. Last year, he started a new Dark Angels series called Legacy of Caliban that followed on from one of Black Library’s best novels to date, Angels of Darkness, and continued the tale of the Knights of Caliban as they sought out their traitorous brethren from the days of the Horus Heresy itself and brought them to justice in the innermost deeps of The Rock. Ravenwing was an excellent novel in many ways, and the wait for the sequel was a long one for me, especially since I dropped off on my Black Library reading this year.
But I read Master of Sanctity earlier this month and the wait has been quite fruitful indeed. Gav made the long wait worth every moment since the novel is a brilliant follow-up to what he did in Ravenwing, giving a more thorough insight into the many mysteries of the Dark Angels and exploring their many secrets. The duality of the Dark Angels, in their oaths to the Imperium and to themselves to hunt down the Fallen wherever they may be found, is at the heart of this novel, and our primary lead-in this time is none other than the chapter’s Master of Sanctity himself, Grand Master Sapphon, and we even get a look at the fiercely conservative Chaplain Asmodai, with whom Sapphon clashes again and again in the novel.
The last audiobook that I remember listening to from Black Library is Dan Abnett’s Prospero Burns, one of the two books alongside Graham McNeill’s A Thousand Sons that told the story of the fall of Prospero, of Magnus, and the Thousand Sons Legion. I’d tried to read the book before many times but always gave up, the only such Horus Heresy novel I’ve struggled with so much to date. The audiobook was a better experience but the story was still too problematic for me. Fortunately, Dan’s next big Heresy novel, Know No Fear easily proved to be a much better experience in all respects and is one of my favourite Heresy novels to date. So there’s some balance.
Dan’s latest Heresy novel The Unremembered Empire is my first Heresy audiobook since spring 2012 that I have experienced primarily in the audio format. I listened to the novel back in September, supplementing it with reading the ebook on and off, and I liked the dual experience. The Unremembered Empire is one of the better novels of the series, but it is also one of the more weaker ones since it is a branching novel and it attempts to do too much with too many characters. Taken in the context of the series at large, it is a pretty decent novel, but taken on its own merits, if fails to satisfy as much as it should. There’s just way too much going on in the novel and that works against it. Had it been trimmed of a few plotlines, it would have been one of the best novels of the series.
Note: This review contains spoilers of varying degrees.
I’ve remarked before how strong Black Library’s audio range is for its flagship Horus Heresy series. The successes have been many, the not-successes very, very few. And that’s just the way I like it. Both Big Finish and Heavy Entertainment have done a great job with the voice-actors they’ve brought to the various stories, penned by some of the publisher’s finest writers, and the audios are one way that I can get a regular quick fix of Horus Heresy without hunkering down in a novel or an anthology. And gotta admit, listening to some of these high-action audios while in a gym has its own rewards too!
Last year the publisher debuted two brand-new audio dramas that used Dan Abnett’s near-excellent Know No Fear as a starting point. In that novel, the tale of the Word Bearers’ betrayal of the Ultramarines in the the Veridian system unfolded, and it was a turning point in the Horus Heresy, as important as the Dropsite Massacre at Istvaan V. While Nick Kyme’s audio Censure is set in the years after the betrayal at Calth (the primary world in the Veridian system) as the Underworld War for control of the world rages on, Gav Thorpe’s Honour To The Dead is set in the early moments of the betrayal. The former focuses on a key individual from Know No Fear and the latter on a battle between two Titan legions. Both are strong audios in almost all respects, and I would certainly recommend both.
Black Library’s Horus Heresy range has been notable since its inception to turn out some really high quality audio dramas. James Swallow began the great trend with his various Garro audio dramas, spinning out of his novel The Flight of the Eisenstein and other authors since have taken great steps forward with the format as well. Some along the way haven’t been as good as I wanted them to be, but by and large, the Horus Heresy audio drama range is quite a good one and I would definitely recommend readers of the novel to experiment with these and give them a chance.
One of the latest audios in the series is Templar by John French, which focuses on the Imperial Fists First Captain Sigismund as he leads a strike force of Imperial Fists against traitorous Word Bearers within the Sol System itself. Sigismund has largely been a background character in the series thus far, but under John French, I think the character is set to become a major player, as he should be, given how large a character he is in the lore. Produced by Heavy Entertainment, this is one of their finer audio dramas for Black Library, and voice-actor Gareth Armstrong remains as great as ever.
Since 2013 is now over, its time to do my second “Best of the Best” list, for the second half of the year from July-December. There were some really good reads in this period, and as always, picking the best has been a chore. I always try to keep these lists as diverse as I can and hopefully you agree.
You can check out my top-of-the-month lists on my Reading Awards page and this list is both an extension, and a continuation of what goes on there.
Let’s see what makes the cut and which comes close then! Read the rest of this entry
Well, I’ve read the 22nd novel in the series by now, the Shadows of Treachery, and it has sparked off more stuff that I think could feasibly turn into a part 4 for this series. Anyhow, last time I talked about this topic, I covered Dan Abnett, Graham McNeill, Ben Counter and James Swallow. This time its going to be Aaron Dembski-Bowden, Gav Thorpe, John French, and Rob Sanders.
So I have been absent off the blog for a while. My apologies.
It has been a busy couple of weeks. Quite busy. You see, I have been having a blast with the Bolthole forums. The community there is just tremendously great. And the amount of sheer talent over there is unbelievable. Not to mention that there are forums dedicated to asking some of the authors almost any questions relating to their work with BL or their experiences as writers. Even some of the BL staff hang out there sometimes! It is fabulous to say the least.
And most of all, a learning experience as I mentioned in my previous post. My success in getting the short story done and submitted (and hopefully accepted!) will be due to all these amazing people for the most part.
The other thing I have been busy with is particular to the Bolthole. A bunch of the forumites have gotten together to work out a campaign history for an Imperial crusade. Proud to say that I have done my share in contributing to the thread. And elated. Its been another learning experience. This time with the Tau.
And I have come to hate the Tau a little. Just a little, but enough.
You see, its their naming conventions. They are utter ridiculous to say the list and completely bonkers in my opinion. Take a look here. Nevertheless I persevered and came up with fairly simple eleven names for the campaign. Then the matter of fleet assets arose and I volunteered to do the Tau section. Here it gets even better. The convention for naming ships, according to Battlefleet Gothic, is thus: [Sept where vessel is built] [Vessel’s class name] [Personal name of first commander] [Personal name of current commander]. Hardly makes sense to me. Needless to say, the vessels I have come up with seem to be hardly any different from each other. They have no personality I guess. Compared to the names of Imperial vessels. Like the Vinco Redemptor of the Dark Angels, or Tycho of the Blood Angels, or the Lord Solar Macharius and the Guardian of Aquinas of the Imperial Navy. These names have a personality, they represent something. I just don’t see the same with the Tau.
Other than that though, it has been awesome. The Sable Swords strike force was fun to design with a minor discussion involving the use of a battle-barge versus a plain old strike cruiser. But thankfully, with effort, everything is justifiable. The Sororitas are proving to be a little daunting, given the severe lack of background on them really or how a lot of their units actually work on the battlefield. System designing was fun and intense – matching proper (and random) planets together is no easy task. Especially when you are working to a set idea. Its all moving along quite nicely and I am definitely excited with this.
Feel free to check out the thread here.