A few days ago I did my write-up of the 4th Middle East Film and Comic Con in which I talked about my experience playing in the Preliminary Pro Tour Qualifier for Milwaukee. It was a huge event with some 60-62 players, and it also was the biggest Magic the Gathering event to be held in the Middle East, which in itself is a huge achievement for the game in the region. I played the tournament with a funky deck that, while not realistically competitive, was a lot of fun to play in a lot of different ways, especially given the kind of decks I faced off against.
As part of that entire play experience, there were some cards from my deck that were pretty much MVPs. Matches where these cards stuck out on the board, I was able to win most of the time, and in many of the matches I lost, I lamented not being able to draw them (except lands of course, which doesn’t really count!). I’ve talked about my deck before and even some cards that I’ve been looking forward to playing in a competitive tournament, and this was a great opportunity to find out whether or not my excitement was justified. Which it was!
The finale of Game of Thrones Season 4 came at the end of a rather troubling season in general, with the writers making some really questionable departures from the source material and the directors being a bit too convinced of their own infallibility with respect to the final product. Still, as such things go, the finale wasn’t all that bad and it ended on a fairly positive note for many of the arcs that it touched, such as where Arya ends up after she disposes off of The Hound and sets out for herself, or even Tyrion killing his father and Shae both, for betraying hmm in the worst ways possible.
And this all brings us to season 5, which began this past Sunday, and generated an immense amount of controversy from the get go, namely that the first four episodes had been leaked together from sources that HBO had sent them to for review purposes. Hardly generates confidence, that. Either way, the season 5 premiere is of the grim and somber variety. Nothing really happens in this episode other than he viewers getting to touch base with some of the storylines and seeing what consequences past events have wrought on the world of Westeros and beyond. The characters are trying to find their feet once again, and moving forward, things should be… interesting.
The first Middle East Film and Comic Con happened back in 2012, three years ago, and it was a huge success for fans of all types of entertainment media. We all are so familiar with the big conventions that happen in San Diego and Boston and London and other places all throughout the year, and so, having a “local” on a somewhat similar level is a great thing to have, by far. I’ve certainly enjoyed my three years of going to the convention and while there have been some hiccups along the way, as there were this year, the MEFCC is still a great force to reckon with and should things really work out at the top level, then we can make some magic happen I think.
This year’s MEFCC was billed to be bigger than it was last year, primarily on the back of a guest list that included as superb celebrities like William Shatner, Haley Atwell, Gillian Anderson, while also bringing in some top western comics talent like Charles Soule, Andy Suriano, Matt Hawkins, Tula Lotay and Mahmud Asrar. That was pretty much the reason I wanted to go this year, in addition to the fact that I was taking part in a Magic the Gathering tournament at the event, the PPTQ Milwaukee. Here then is my kinda-sorta log of the event, such as it was.
Just a few days ago I did a post in this series where I talked about some of my favourite cards to play from Dragons of Tarkir, cards that I’ve had the pleasure of playing with a fair bit and cards that I really like. Having played Magic for as little time as I have, barely five and a half very inconsistent months, I’ve nevertheless found myself getting attached to a lot of different cards and while I started out as a Sultai (BUG) player, I’ve since gravitated towards playing Abzan (WGB) and have stuck with that change as well. Sure, Dragons of Tarkir has seemingly simplified things for me by removing the black from the clan colours, but I still play full Abzan and I have a blast with it too.
This new article is something very different however. For a few weeks now I’ve been working towards building an entirely different deck, one that apparently used to be popular early last year but has since kind of fallen through the cracks with the incoming rotation of Khans of Tarkir last September. The deck is Blue/White Heroic, which counts as its staples a number of cards from the Theros block while supplementing in a few spells from Khans of Tarkir. Just this past weekend, Tom “the Boss” Ross piloted a version of this same deck to a Top 8 finish at StarCityGames Syracuse, and watching him play that deck, I got really excited because some of the amazing combos and finishers. So, that’s what this article is about, the deck named Bant Heroic.
A while back I did a small recap of my small forays into the world of Magic the Gathering CCG and I mentioned how exciting and fun I found the whole experience to be, despite my complete lack of familiarity or even any kind of expertise with the game. But that certainly hasn’t stopped me at all ever since. To date, I’ve done a number of events, including two prereleases (for the Fate Reforged and Dragons of Tarkir sets) and a Game Day, and I feel that I’m slowly starting to become a better player.
And that’s what it is all about, becoming a better player through experience. I make mistakes often, such as deciding when to play lands, or pulling off certain combos or what have you and often it comes back to bite me in the ass real bad. There are so many times when I’ve lost straight games, and even losing to the same person in four different events and all of them without a win to my name. But not so big a deal. Last time I talked about mostly my plays in competitive games. This time, I’m gonna talk about some of my favourite cards from the new set, Dragons of Tarkir, that I’ve been having a blast with.
As I have said before, my “25 Series To Read In 201x” reading challenge is meant to allow me to touch base with trilogies (and longer series) that are out in publication currently and have proven to be big successes while also going back to read some classics, especially a few favourites that I have not revisited in the longest time. For this year’s challenge, one of the series that found its way to my list is the Empire trilogy by Raymond E. Feist and Janny Wurts, a trilogy that stands as one of the best fantasy series I’ve read to date, for far too many reasons. And going back to it last month proved to be a blast.
The Empire trilogy is set on the world of Kelewan in the Empire of Tsuranuanni. In his Riftwar Saga trilogy, Raymond introduced us to the worlds of Midkemia and Kelewan which became locked in a grand war across time and space. In this particular trilogy with Janny, he tells us of the events happening on the other side of the conflict, as the Riftwar novels mostly focus on Midkemia. The books focus on young Mara of the Acoma, the last scion of her family as she struggles to rebuild her family’s fortunes and carves out her own political identity in a world of strict social mores and ruthlessly cunning rivals.
Another week of a “Magic 40″, though no graphic novels.
This week’s surprise hits were Ivar, Timewalker #1 from Valiant, Mortal Kombat X #4 from DC, and Twilight Zone: Shadow And Substance #1 from Dynamite. The disappointments of the week were Spider-Woman #3 from Dynamite and Spider-Verse #2 and The Amazing Spider-Man #13 from Marvel and Vampirella: Feary Tales #4 from Dynamite. Ongoing greats were Wonder Woman ’77 #3 , The Flash: Season Zero #11 and Supergirl #38 from DC, Black Widow #14 and Bucky Barnes: The Winter Soldier #4 from Marvel, and, Grimm Fairy Tales: Realm War #6 from Zenescope among others.
Last Fast-Shot Comics Review for comics released in January 2015!
The picks for this week are: Bitch Planet #2, Jungle Book: Fall of The Wild #2, Robyn Hood #6, Wolverines #1-4, Gotham By Midnight #1-3 and Unity #13-14.
Jim Zub and Max Dunbar had a smash hit 2014 with their title Dungeons & Dragons: Legends of Baldur’s Gate, the latest tie-in comic from IDW that sets up the stage for Dungeons & Dragon‘s upcoming expansion Tyranny of Dragons. Bringing back a fan-favourite character and also introducing a band of brave new adventurers, this new comics series has been pretty incredible so far, and we are only on the fourth issue yet, as of this past week. Each issue packs a great twist, has some great characterisation and comes with some really solid art as well. What more could you want?
Last week’s Legends of Baldur’s Gate #4 takes up from where the previous issue left off, namely Delina finding out that her missing brother Deniak isn’t so missing after all and that he is actually behind some of the more dire events happening in Baldur’s Gate of late. Of course, it is all even bigger than that and we truly see the goal of Deniak’s grand plans as he stands revealed as the big bad of the series, with a major twist at the end of the issue that really puts the subtitle of the meta-story forward, Tyranny of Dragons.
Garrosh Hellscream is perhaps one of World of WarCraft‘s most contentious characters. Introduced as part of a quest line that eventually saw the Orcs of Outland reuniting with their brothers and sisters on Azeroth, he is the son of Grom Hellscream, he who first partook of the Pit-Lord Mannoroth’s blood and paved the way for the curse of his race. And yet, he is also the son of Grom Hellscream, he who avenged his people on Mannoroth by slaying the demon. Garrosh has been torn between two extremes since we first saw him and in recent years, as he took on the mantle of Warchief from Thrall, he has slid further and further into his own games and illusions, leading to one of the most momentous moments in World of WarCraft history.
For towards the end of the Mists of Pandaria expansion, players were witness and participants to a raid on Orgrimmar itself, whether they were from the Horde or the Alliance, in a bit to stop Garrosh in another of his apocalyptic schemes. The insane Warchief was defeated and would have died at Thrall’s hand but for the intervention of none other than King Varian Wrynn. And now, in Mists of Pandaria: War Crimes, we are all witness to Garrosh’s trial, an unprecedented event that draws in all the leaders of Azeroth’s various races to Pandaria. Christie Golden recaps much of her previous WarCraft work in this novel, and goes to show that Garrosh is a far more complex than anyone believed him to be, and that contradictions are in his very nature. Needless to say, this was a most fascinating read.