I have put up with DC’s Forever Evil event for going on six months now, since last September. It started off fairly well I think, all things considering, but has kind of been wallowing along for a while now. With the penultimate issue in stores this week, I believe things are finally looking up, even though the new issue is still plagued by many missteps, and the story really is all over the place sadly. But I must admit that I get a weird kick out of reading this title, even though I haven’t been enjoying it all that much. On a very basic level, this is quite an interesting series.
In the previous issues, we’ve seen some big reversals for the Crime Syndicate, even though they still hold innumerable advantages over the heroes of the world and are almost unassailable. But, with Luthor’s Injustice League on the prowl now, things are changing a little bit, bit by bit. Because in the absence of the heroes of the world, whether they are dead or unreachable, it is up to the villains to save the world, quite literally, and any heroes alive who are still willing to make a stand are in very, very short supply. And the art hasn’t improved at all, which is still very disappointing.
On account of traveling to and from India this past week, my comics reading took a back-seat, as did my novel reading incidentally. Very few comics read, but most of them were good at least, a saving grace.
For the Crime Syndicate of America, the end has finally begun. For four issues now, they’ve continued to establish their dominance over the Earth. Whether we talk about the big time heroes like those of the three Justice Leagues, or the lesser heroes like the Doom Patrol and the Teen Titans, they’ve taken out almost everyone, and have shown themselves to be supreme. But nothing lasts forever. And this new issue is a perfect example of that. The story has taken a long time to get to this point, but it is finally here, and I’m honestly very relieved that things are actually moving forward now.
The new issue is a contest of arms. In the last issue we saw that Lex Luthor led his band of supervillains to Wayne Enterprises in Gotham to procure some tech, but ran into Batman and Catwoman there. In the midst of it all, Power Ring arrived with a band of Earth 1’s villains like Deathstroke and Giganta to take them all out. This is the issue that packs a ton of action into the story and moves the story forward in the context of the big enemy that the Crime Syndicate ran away from, from their own Earth.
After a 2-week delay (might be as much as 3), Geoff Johns’ Justice League #25 finally hit stands this week. As the overlord of all of the Forever Evil titles and controlling the core story of this mega-event, Geoff Johns has been doing great on his most high-profile New 52 book and the new issue is more of the same. If the art on Forever Evil itself could be much better, then that mini-series too could be really good. Thankfully, this is where we get Justice League to plug in all the gaps, where Geoff can let loose with all his crazy ideas and come out with something really good.
Despite what it shows on the cover (another misleading Forever Evil cover by the way), Justice League #25 really is about Geoff exploring the backhistory of Owlman, who is the Earth 3 evil version of Batman. And other than Owlman, we also get to see Dick Grayson through Owlman’s eyes, which was pretty neatly handled. Sadly, Ivan Reis & Co. are not on the art duties on this issue, and we have Doug Mahnke & Co. stepping up to the table, but that ends up benefiting the title rather than taking away from it. And in the end, this proves to be another great issue of Justice League from Geoff and team.
The Justice League family of books have had some really disappointing one-shots for Villain’s Month, whether we talk about Justice League, Justice League Dark or Justice League of America. I haven’t read all the issues for these titles for this month of course, but I’ve read most of them by now, and only two have managed to stand out, Matt Kindt’s Justice League of America #7.1: Deadshot and Justice League #23.2 by Lobo, and for them, only the former has actually been a memorable one.
With this issue, supposed to feature the New 52 version of the Secret Society of Supervillains, I had some high expectations from it. The Secret Society was built up through all two years of the New 52 DCU so far, and the mystery has been a big part of their draw for me. But with the revelations of Trinity War last month, I finally wanted to see the Secret Society explored in full. This issue would have been the perfect place to explore that, but sadly it falls far from the mark.