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Adventures In Magic the Gathering: Aether Revolt Banned & Restricted Update

For every major booster set release for Magic the Gathering, Wizards of the Coast releases a special news update called the Banned & Restricted Announcement that seeks to inform the larger playerbase community on whether or not the powers that be have decided to ban, unban or restrict certain cards for the major sanctionable formats. Usually these announcements come just a week before the official paper release of the respective sets and outline how these formats might change. However, this past Monday some of this got thrown out the window for something that’s a real shake-up.

Coming in a full week early, the Aether Revolt edition yesterday of the B&R announcement has seen three premier cards banned from the Standard format, and two cards banned from the Modern format, with the other formats receiving no changes. The Standard bannings have shaken up the community in significant ways, and that is mostly what I will be talking about here, and touching on the Modern bannings as well. Overall, while I feel that all the bannings are deserved, there’s much to unpack here and it is not a clear-cut scenario at all.

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Ravnica: City of Guilds by Cory J. Herndon (Book Review)

My first substantial introduction to the world of Magic the Gathering was through the comics written by Matt Forbeck for IDW Publishing. They introduced me to the planeswalker thief Dack Fayden through some really fun adventures across the Multiverse. Since then, I’ve taken up the game itself, and now I play fairly regularly and follow tournament coverage as well. Naturally, my interests would also lead me to other Magic fiction, specifically the novels, and I’ve read a few of them in the last couple of years, the most recent being Cory J. Herndon’s Ravnica: City of Guilds.

The first of the Ravnica Cycle trilogy, this novel follows a lieutenant of the League of Wojek, Agrus Kos, as he undertakes a murder investigation that draws him into a conspiracy that will shake up the entire world of Ravnica. As a fan of the setting, I really appreciated Herndon’s detailed descriptions of Ravnica and its many citizens, which really helped to bring the world alive in my mind. I’m not familiar with any of the characters here, but that’s the thing about Ravnica: City of Guilds, you don’t have to know anything about Magic the Gathering to enjoy it, though that does help.

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