As you may no doubt have noticed on the blog recently, I’ve been picking up the threads of my Black Library reading, first with the Beast Arises series and then with some other stuff the reviews for which will be going up in the coming days. Back in the day, sometime around 2014, I was very much immersed in the publisher’s output, having been a fan for eleven-plus years at that point, but then I dropped off and my reading was rather fragmentary. Now, the ride back has been pretty awesome and intense, and all the upcoming material for the next three months that we’ve been shown has gotten me excited all over again.
Check after the break to see what novels and short stories and audio dramas and more Black Library has coming up in the next few months! This is a curated list of products that I can very well see myself picking up and going through.
Black Library has had a fairly strong audio range for several years, thanks in part to the excellent work done on the Horus Heresy audios. Two years back the publisher began releasing short 8-10minute audios as well, in addition to its longer range, and they too proved fairly successful. First with Big Finish and then with Heavy Entertainment, several characters and stories have been brought to audio life by the publisher, whether we talk Warhammer 40,000 or Warhammer Fantasy Battles, and it has been a truly great experience, with very few missteps along the way.
Joining the publisher’s ever-growing audio catalog is this month’s The Tranzia Rebellion radio play. Where this is now audio format differs from the usual audio dramas and audiobooks is that there is absolutely zero narration. Everything is with the characters with no narrative commentary or some such. The first two episodes, penned by C Z Dunn (formerly editor at Black Library and now working for the parent company Games Workshop) and produced by Heavy Entertainment, are really good. They are scene-setting installments of course, but still they quickly establish the characters and the story, with the voice-acting being diverse and enjoyable.
So I have been absent off the blog for a while. My apologies.
It has been a busy couple of weeks. Quite busy. You see, I have been having a blast with the Bolthole forums. The community there is just tremendously great. And the amount of sheer talent over there is unbelievable. Not to mention that there are forums dedicated to asking some of the authors almost any questions relating to their work with BL or their experiences as writers. Even some of the BL staff hang out there sometimes! It is fabulous to say the least.
And most of all, a learning experience as I mentioned in my previous post. My success in getting the short story done and submitted (and hopefully accepted!) will be due to all these amazing people for the most part.
The other thing I have been busy with is particular to the Bolthole. A bunch of the forumites have gotten together to work out a campaign history for an Imperial crusade. Proud to say that I have done my share in contributing to the thread. And elated. Its been another learning experience. This time with the Tau.
And I have come to hate the Tau a little. Just a little, but enough.
You see, its their naming conventions. They are utter ridiculous to say the list and completely bonkers in my opinion. Take a look here. Nevertheless I persevered and came up with fairly simple eleven names for the campaign. Then the matter of fleet assets arose and I volunteered to do the Tau section. Here it gets even better. The convention for naming ships, according to Battlefleet Gothic, is thus: [Sept where vessel is built] [Vessel’s class name] [Personal name of first commander] [Personal name of current commander]. Hardly makes sense to me. Needless to say, the vessels I have come up with seem to be hardly any different from each other. They have no personality I guess. Compared to the names of Imperial vessels. Like the Vinco Redemptor of the Dark Angels, or Tycho of the Blood Angels, or the Lord Solar Macharius and the Guardian of Aquinas of the Imperial Navy. These names have a personality, they represent something. I just don’t see the same with the Tau.
Other than that though, it has been awesome. The Sable Swords strike force was fun to design with a minor discussion involving the use of a battle-barge versus a plain old strike cruiser. But thankfully, with effort, everything is justifiable. The Sororitas are proving to be a little daunting, given the severe lack of background on them really or how a lot of their units actually work on the battlefield. System designing was fun and intense – matching proper (and random) planets together is no easy task. Especially when you are working to a set idea. Its all moving along quite nicely and I am definitely excited with this.
Feel free to check out the thread here.