On September 8, 2016 the Star Trek fandom marked a significant milestone, the 50th anniversary of Star Trek: The Original Series, the groundbreaking show that changed television and science-fiction forever. In fact, all of last year was dedicated to this celebration in a number of ways, such as the release of multiple novels from Simon & Schuster as well as the release of the third movie in the rebooted franchise, Star Trek: Beyond. It is indeed a celebration like none other because what Gene Roddenberry and others created all those years ago still has huge ramifications for all of us.
The Legacies trilogy is part of this grand celebration, bringing together fan-favourite writers like Greg Cox, David Mack, Dayton Ward and Kevin Dilmore to present a riveting story that goes all the way back to the core history of the series itself and features none other than Number One. An away mission gone-wrong in hostile territory, a promise fulfilled after eighteen years, interstellar conflict, spies and espionage, Legacies has everything that has come to define Star Trek over the years and is a great series to read, even for any newcomers to the franchise.
The fictional universe of Warhammer 40,000 is extremely rich and complicated. Since its inception, this creation of Games Workshop has taken on a life of its own and has spanned a variety of media in the form of movies, comics, novels, audio-dramas, and so on. Some of the best fiction has come with the likes of the Bloodquest comics or the Horus Heresy multi-media series and so on. I’ve been a fan of this setting for almost 15 years or now, and it has certainly been a journey that has had its ups and downs. Will of Iron looks to chart a bold new path forward.
Recently, Titan Comics was granted the license to publish fresh new comics in the 40K universe, and Will of Iron #1 is the first of these new stories that brings the indomitable Space Marines and their various enemies back to comics forefront. Written by George Mann, the new series focuses on one of the most secretive and oldest factions of these space-faring warrior-monks as many of their secrets are about to be exposed and their efforts to contain the spread of such knowledge begin. The first issue is a bit predictable and dry, but it is also very promising and for that I give it a big thumps up.
If you grew up in the 80s and 90s then you were at the forefront of the big boom in the video game industry when it comes to Real-Time Strategy (RTS) games. There were some downright amazing games in those days in this genre, particularly Age of Empires, WarCraft, StarCraft, Command & Conquer, Homeworld and countless others. The mid-to-late 90s were a great time to be an RTS fan. Many of these games left a lasting impression on me, having to do with both story and gameplay, and I remember them all fondly. If there are two games here that particularly struck a chord with me however, those are WarCraft II: Tides of Darkness and the original Homeworld, and I’ve been a fan of both ever since I got my first copies of either, about 18 years for the former and 15 for the latter. Good lord, I feel old now.
My interest and fascination WarCraft II: Tides of Darkness eventually led to me becoming a near-die-hard World of WarCraft player, and I was absolutely stoked when news came out that the series would be getting a movie franchise. And that in itself has been a long, long journey. After many false starts, Warcraft: The Beginning is finally here and it is a movie that absolutely captures the heart and soul of the 22-year old franchise. One big caveat for any WarCraft fan is that the movie plays fast and loose with the established lore, and that there are some significant changes made for the cinematic audience, but if you look beyond that, then you see something that just totally fits the aesthetics of the overall franchise.
Note: This review contains some major spoilers for the movie, WarCraft: Orcs & Humans, and some of the concurrent novels, both old and new. Proceed at your own peril.
Marvel Studio’s Captain America: The Winter Soldier, which is the second movie in the Captain America series, is very much the best movie in the entire Marvel Cinematic Universe. Iron Man and The Avengers come very close, but The Winter Soldier is a well-balanced mix of action and intrigue that superhero movies in general would do well to emulate. And it gets even better in comparison with its predecessor, Captain America: The First Avenger, which was a very lackluster and subdued affair with a boring villain and a boring plot. As such, the studio’s latest, Captain America: Civil War had a lot to live up too, and while it didn’t disappoint, it also left much to be desired.
Captain America: Civil War builds forward from the end of The Avengers: Age of Ultron from last year, and takes the overall story of the MCU forward in a plot that sees conflicts develop between the team members, conflicts that were hinted at in The Avengers and which are now magnified from several angles. As a pure action movie, Civil War does not fail to entertain and is right on point. But as an adaptation of the infamous Civil War storyline from the comics, it is unsuccessful and unsatisfactory.
Note: This review contains some major spoilers for the movie and even some for the original comics the movie is adapted from, so read at your own peril.
Author Bradley P. Beaulieu is one of my favourite writers in recent years, thanks to his 2012 debut The Winds of Khalakovo from Night Shade Publishing. It was a pretty good year for the publisher, and we got lots of great debuts at the time, not the least of which was this incredible Russian-esque fantasy from Brad, which told an epic struggle between several noble families navigating the politics of the land. It was a very refreshing read for someone like me who grew up reading the more traditional fantasy settings, and Brad’s style in particular was one of the selling points as well. I have yet to read the third and final novel in the trilogy but after having just read Brad’s latest, I certainly itch to read more of his work, so soon perhaps.
Twelve Kings In Sharakhai is the first novel in Brad’s new series, The Song of The Shattered Sands. It is a very different novel in almost all sorts of ways, and that distinction certainly helps in the enjoyment of the book, though that is by no means the only thing. The setting is far grander this time, I think, for it deals with the past having an effect on the present and what that can mean to the future. The sins of old come to bite back, and it is up to a young girl named Çedamihn to challenge the authority of the Twelve Kings and have her vengeance on those who have wronged her and her family.
Towards the end of last year, Jean Johnson brought her Theirs Not To Reason Why military space opera series to a close in a grand fashion with Damnation, the fifth and final novel in the series. In this series, she introduced an amazingly detailed setting where our hero was a psychic soldier who takes on the entire known galaxy and reshapes it to battle a menace that no one else could even fathom. It was a fantastic series and by the time I was done reading it, I wanted to read more. But the series was done, and all that was left was the promise from Jean that this year we would go back in time to the First Salik War, the interstellar conflict that put Earth on the big stage and which ultimately segued into the events of Theirs Not To Reason Why.
The hero of The Terrans is a former regional politician named Jacaranda MacKenzie who is selected to be the political ambassador of humanity’s first deep foray into the rest of the galaxy, as the United Planets Space Force launches a massive first contact project on the back of several precognitive visions experienced by numerous powerful psychics. Yep, psychics affirming a first contact mission. We know from Jean’s previous series that this setting is populated by numerous psychics of various abilities, and that is something that she does a great job of in this new series, introducing us to many of the pros and cons of such people, especially within the context of a first contact mission.
Tales of Honor is the adaptation of David Weber’s Honor Harrington novel series and is written by Matt Hawkins, who is one of my favourite writers in the biz, and is drawn by Linda Sejic, an artist I don’t have much of an experience with, but love her work nonetheless. I’ve read a couple issues of the previous Tales of Honor volume, and even the recent FCBD issue, not to mention that I read the first novel recently as well, so I’m pretty well-versed with the setting and the characters, and going into this new arc, that’s a good thing since I can orient myself that much quicker.
Tales of Honor: Bred To Kill #1 picks up sometime after the recent war with the People’s Republic of Haven in the Basilisk system, and it has Honor coming back during some downtime from her job as the Captain of the HMS Fearless in order to discover the whereabouts of a missing relative. As the start to a new arc, Hawkins and co-writer Dan Wickline quickly establish the titular character’s “need to knows”, and move on with the meat of the story, which proves to be fairly interesting, and the corresponding art by Linda stands out as well, easily on par with some of the other top-notch stuff I’ve seen of late from various creators, including Linda’s husband Stjepan who is at the top of his game right now.
DC’s Sensation Comics Featuring Wonder Woman got off to a really great start last year, but somewhere along the way, it kind of lost its momentum with some really odd stories that seemed to be shoehorned in, for no reason at all. And that’s kind of why I felt turned off from the experience of reading the comics, and even writing the reviews, because I didn’t want to review what I saw as less-than-expected. There were some good stories in the middle, sure, but mostly, it was all just rather boring.
Thankfully, issues #33 through #35 provide something of a revival in that respect. Some of the recent stories have been really good, and I think that it is this arc, Vendetta, that puts it all into perspective. Written by Josh Elder, this arc is all about a fateful encounter between Diana and Ares, set against the backdrop of a racial civil war in a war-torn African country. It feels simplistic at first, but it has a great message, and that’s the true value of it. The art by Jamal Igle, Juan Castro, Wendy Broome and Deron Bennett is also fairly decent, though it could use some improvements.
It is all well and good to have your hero triumph over villains who just aren’t on the same level as him. It is always thrilling to have Superman go up against low-key baddies, for example, but the true thrill only comes when he goes up against Darkseid, Brainiac or Lex Luthor, say. The same holds true for John Carter as well. It is awesome to see him fight against rogue Tharks and the other dangers of Barsoom, but when he is faced with another superhuman like Captain Joshua Clark, that’s when things get really interesting.
Having seen how their rivalry came about in the previous issues, and just why Clark hates Carter so much, issues #5 and #6 get down into the nitty-gritty of their final battle against each other, to decide who is the better man after all. And writer Ron Marz certainly doesn’t pull any punches in that regard. He keeps everything focused on the end-goal, and ends the first arc of the series on a great note. Similarly, artists Abhishek Malsuni and Roberto Castro do their best and the art on the series is as good as it was in the beginning.
Last time we were with Kamala Khan aka the new Ms. Marvel, Loki crash-landed a prom party and she rightly schooled him for his scheming and planning, in addition to some great heroics in general. That’s one of the most endearing things about the title and the character because G. Willow Wilson has made Ms. Marvel into a very fun and relaxed title that occasionally deals with real world issues but never gets too heavy with the allusions so that you go and think “geez, not this again”. More than a year on since release, and Ms. Marvel is still one of the best titles on the shelves, and for good reason!
Taken together, issues #13 through #15 of Ms. Marvel are about Kamala exploring more of her Inhuman legacy and also learning more about herself and fighting against everyday challenges borne out of the patriarchal bias of society. G. Willow Wilson has taken a somewhat similar line before, using Kamala’s adventures as social commentary in one way or another, but she really hits it out of the park with these three issues, and the art by new-to-series Takeshi Miyazawa impresses as much as that of Adrian Alphona before, making for a very seamless transition.
The previous issues of Black Widow have been pretty spectacular, as has been the norm on the title since its launch early last year. Natasha’s investigations into the organization CHAOS that has been causing all sorts of problems for SHIELD of late yielded some surprising results back in #15 and it made for a really interesting change of pace as far as the story was concerned. It also gave artist Phil Noto a chance to really go to town with the visuals and none of that seems to be headed for a slowdown in any way.
The two most recent issues, Black Widow #16 and Black Widow #17 are all about what CHAOS really is and what plans they have for Natasha and others like her all over the world. The reveal about CHAOS is something that really twists the head in ways you wouldn’t expect. Nathan manipulates the story in a really deft way and he shows some really mad skills as he has Natasha navigate the web of lies and half-truths being peddled by CHAOS. Supporting him, Phil also does a pretty incredible job and though some of the scenes were a bit more low-key than usual, his own mad skills were never in doubt I’d say.
It has been a good long while since we’ve had a Death Vigil release. Stjepan Sejic ended the sixth issue on a very grim note, with events heading completely downhill for the Vigil, especially Bernie, and it was a really, really bleak moment for the entire crew, especially once there was a betrayal from within. It was a grim story, but at the same time, a lot of Stjepan’s comic timing really made its presence felt as well, and that kept me chugging along. And it kept me foaming at the mouth for the next release, which was unfortunately delayed until recently.
Some personal problems for Stjepan meant that we didn’t get Death Vigil #7 until last week, and that too through his own blog rather than through the regular distribution. I won’t go into the specifics as they are kind of irrelevant to matters at hand, but suffice to say that the new issue is well worth the long wait since mid-January. Stjepan launches straight into the story and picks up the beats from where he left off, and the new issue proves to be one hell of a ride, keeping up a fine tradition that began in Death Vigil #1 last year.