Remember the golden year of 2005 when Relic Entertainment unleashed the phenomenon that was Dawn of War? I do! As a fan of the comics and novels for several years, Dawn of War was the perfect game for me for a number of reasons: I love RTS games, I love Warhammer 40,000, and their love-child was definitely going to be great. That was my working theory when I started playing Dawn of War and I was floored. Everything about the game, whether cutscenes or story or mechanics or gameplay or design or whatever, it was all top-notch. One of the most cathartic gaming experiences of my life. The games that followed, especially Dawn of War II: Dark Crusade just improved on that and I couldn’t be happier really. If there was any sore spot at all however, the tie-in novels from writer C. S. Goto were the anomaly. Tortorous and convoluted stories that seemed to do strange things with the lore, they are among the most unpopular of novels published by Black Library to date. But that’s all going to change, and here’s why.
Exactly five months to the day, Relic Entertainment announced that it was working on Dawn of War III and released the above trailer to the masses, causing a storm in the video game circles everywhere. The previous games are regarded highly, are considered among the best of their genre, and are tied to a fairly well-liked setting. And just in the last couple days we have received some more news about the game, namely that Black Library has hired author Robbie MacNiven to write the tie-in novel, and that Titan Comics will be doing the same for the comics medium. Cue more excitement and gushing and fangasming. Check after the break for the official announcements.
In recent years, my relationship with the Star Wars franchise in its entirety has been in flux. Whether it be the disappointments of Episode VII: The Force Awakens or some of the recent novels like A New Dawn by John Jackson Miller or Honor Among Thieves by James S. A. Corey, I haven’t been enamoured of the franchise at all. There have been stand-outs such as Paul Kemp’s Lords of the Sith and James Luceno’s Tarkin, but there haven’t been many. And I won’t even get into the new comics from Marvel since most of them are retreading the area already covered extensively under Dark Horse and I don’t have much interest in them. However, when Rogue One was announced as a stand-alone movie in the franchise, and a prequel to the original Star Wars no less, I was excited because it was going to focus on almost entirely new characters and present us with something that we hadn’t really seen before on such a major platform.
Cue this past Thursday when the movie finally released. The trailers had built up a lot of hype for me, who was desperately looking for something to cheer for after the failings of The Force Awakens. Yes, the story would go over some material from Dark Horse and what some of the earlier video games had covered, but it was still mostly uncharted territory. Additionally, the period of the Galactic Empire’s dominance of the galaxy is one of the most fascinating periods in Star Wars lore, and I was totally ready for this movie. It looked to have a really awesome cast with some great promised cameos and I was all-in. And you know what, the movie didn’t disappoint. It was almost everything that I wanted from The Force Awakens but never got, and then some.
Note: This review contains some major spoilers from the movie, especially the ending, so read at your own risk.
The fictional universe of Warhammer 40,000 is extremely rich and complicated. Since its inception, this creation of Games Workshop has taken on a life of its own and has spanned a variety of media in the form of movies, comics, novels, audio-dramas, and so on. Some of the best fiction has come with the likes of the Bloodquest comics or the Horus Heresy multi-media series and so on. I’ve been a fan of this setting for almost 15 years or now, and it has certainly been a journey that has had its ups and downs. Will of Iron looks to chart a bold new path forward.
Recently, Titan Comics was granted the license to publish fresh new comics in the 40K universe, and Will of Iron #1 is the first of these new stories that brings the indomitable Space Marines and their various enemies back to comics forefront. Written by George Mann, the new series focuses on one of the most secretive and oldest factions of these space-faring warrior-monks as many of their secrets are about to be exposed and their efforts to contain the spread of such knowledge begin. The first issue is a bit predictable and dry, but it is also very promising and for that I give it a big thumps up.
Let’s not mince any words here. Ever since the show’s pilot got leaked online a few months back, I’ve been pretty damn excited for this. The trailers were promising, though a bit weird, but I had faith in the show and what it promised to deliver, and the leaked pilot did set me up on the positivity train. Well now, now we are in the second week of the show, and all those months of waiting has definitely been worth it. From the people who’ve brought us so many comic-book properties on television in recent years, Supergirl is a great addition to the line-up.
I reviewed the leaked pilot back in May, which you can read here, and it was a pretty good experience for me. As I said in that article, I found the actual pilot to be much better than the trailer let on, and it made me fall in love with Melissa Benoist’s portrayal of the Maid of Might all over again. Supergirl is one of my favourite DC superheroes, and it is great to see such a perfect portrayal here, which easily matches what Grant Gustin has been doing for close to two years now as The Flash. The supporting cast is also working fairly well together, and though there are a few kinks here and there in terms of story and general character-writing, this show has started off great.
Towards the end of last year, Jean Johnson brought her Theirs Not To Reason Why military space opera series to a close in a grand fashion with Damnation, the fifth and final novel in the series. In this series, she introduced an amazingly detailed setting where our hero was a psychic soldier who takes on the entire known galaxy and reshapes it to battle a menace that no one else could even fathom. It was a fantastic series and by the time I was done reading it, I wanted to read more. But the series was done, and all that was left was the promise from Jean that this year we would go back in time to the First Salik War, the interstellar conflict that put Earth on the big stage and which ultimately segued into the events of Theirs Not To Reason Why.
The hero of The Terrans is a former regional politician named Jacaranda MacKenzie who is selected to be the political ambassador of humanity’s first deep foray into the rest of the galaxy, as the United Planets Space Force launches a massive first contact project on the back of several precognitive visions experienced by numerous powerful psychics. Yep, psychics affirming a first contact mission. We know from Jean’s previous series that this setting is populated by numerous psychics of various abilities, and that is something that she does a great job of in this new series, introducing us to many of the pros and cons of such people, especially within the context of a first contact mission.
Tales of Honor is the adaptation of David Weber’s Honor Harrington novel series and is written by Matt Hawkins, who is one of my favourite writers in the biz, and is drawn by Linda Sejic, an artist I don’t have much of an experience with, but love her work nonetheless. I’ve read a couple issues of the previous Tales of Honor volume, and even the recent FCBD issue, not to mention that I read the first novel recently as well, so I’m pretty well-versed with the setting and the characters, and going into this new arc, that’s a good thing since I can orient myself that much quicker.
Tales of Honor: Bred To Kill #1 picks up sometime after the recent war with the People’s Republic of Haven in the Basilisk system, and it has Honor coming back during some downtime from her job as the Captain of the HMS Fearless in order to discover the whereabouts of a missing relative. As the start to a new arc, Hawkins and co-writer Dan Wickline quickly establish the titular character’s “need to knows”, and move on with the meat of the story, which proves to be fairly interesting, and the corresponding art by Linda stands out as well, easily on par with some of the other top-notch stuff I’ve seen of late from various creators, including Linda’s husband Stjepan who is at the top of his game right now.
Dynamite Entertainment is not a publisher to shy away from doing crossovers and events every now and then. Sometimes you have crossovers such as Tarzan and John Carter, or Red Sonja and Witchblade or even Sherlock Holmes and Red Sonja and Vampirella all together fighting against a Hyborean villain of all things. I love reading crossovers and event books, primarily for the reason that they always have an exciting cast of characters where I’m not really familiar with many of them. Tarzan? Nope. Witchblade? Not at first. Vampirella? Not really. And Dynamite has a good track record with these things, so it makes for a much better experience that way too.
And the latest crossover/event from the publisher is Swords of Sorrow, a massive event that brings together heroes and villains from across worlds and timelines in an all-out battle. You have characters such as Red Sonja, Vampirella, Dejah Thoris, etc fighting to defend all of reality against Hel, Purgatori, Chastity and others. This could all be easily summed up as a feminist crossover given the incredible number of (great) female characters represented, and both the writing by Gail Simone and the art by Sergio Davila is absolutely top-notch.
Last year DC/WB announced that Supergirl aka Kara Zor-El would finally be making her way back to live-screen this year, with the character getting an ongoing show on CBS, which is part-owned by CW, the network that airs the hit-and-successful superhero shows The Flash and Arrow with a joint spin-off Legends of Tomorrow launching later this year as well. As a huge fan of the unfairly maligned Supergirl movie with Helen Slater, this was great news for me, especially since I love the character, and because the current creative team on the Supergirl comics is also just totally rocking it right now.
Through all the casting information and plot details that were revealed about Supergirl, it came across as a decent addition to the DC/WB television DC universe, and I was certainly excited by the prospect. And then just a few days ago we had what was an awesome 6-min trailer that introduced Melissa Benoist as Kara Danvers aka Kara Zor-El aka Supergirl. The trailer had some flaws, but it was promising, and I couldn’t wait to see more. Which I did last night since the pilot episode got “leaked” onto the internet everywhere, and I saw for myself just how good this show was really going to be, and that the trailer didn’t do the show enough justice.
Since October last year, this has been coming, the end of one of the best shows on television in the last five years. Something that a lot of people hoped would be great, but doubted would actually get to that stage. But CW’s The Flash beat pretty much every expectation that fans had of it. It breezed by, changed the landscape, and maintained one hell of a consistency week after week. Sure, there were the occasional silly things such as the Bug-Eyed Bandit and what not, but by and large, and for me at least, The Flash was so much better of a show than Arrow, and I don’t say that lightly.
In episodes 21 through 23 (“Grodd Lives“, “Rogue Air“, and, “Fast Enough“), we see some of the most incredible moments of the show as yet. The first of those is pretty obvious. Gorilla Grodd was hinted at as being a villain on the show since the pilot and much of my fascination with the show was because of that expectation, which this episode met in a really great way and did justice to one of my favourite villains from the DC verse. The second switched things around a bit when Barry got Snart and his gang involved in his fight against Harrison Wells, with some truly tragic results, but which also solidified his moralities. And then, and then we have the finale from last night, which was beyond incredible. I had such huge expectations from the finale, and I certainly wasn’t disappointed. It was what fans needed and deserved after a season’s worth of trust and promise.
Note: This review contains some major spoilers for all three episodes, though I’ll try to keep things simple for the finale.
As I’ve mentioned before, Geoff Johns’ Justice League found a new lease on life following the Forever Evil crossover and that it returned to its previous levels of awesome, especially with artists Jason Fabok and Brad Anderson coming on-scene to provide the other half of the team. The AMAZO virus storyline was definitely all kinds of awesome, and I really enjoyed getting back into such an involved and moving story after the (almost) dead beats of Forever Evil. But now it is time for something different yet again, and recent experience seems to hold up well in the new arc.
With the recent Justice League #40, Geoff Johns is kicking off yet another new phase in the title, this one titled “Darkseid War“. The issue itself is told through the viewpoint of the being known as Metron, a universal entity far above the ken of even such mighty beings as superheroes. The entire issue is pretty much his monologue, and we learn some startling things about the DC universe, as well as the true nature of the being known as the Anti-Monitor and how the ongoing Convergence event fits into the whole tapestry that Geoff and others at DC have been working on of late.
DC’s He-Man: The Eternity War has been kicking butt since it started. Spinning out of the He-Man and the Masters of the Universe series, this new book has really ramped up everything that was great about that series, and given it a new context, one that is grander and just generally more epic. While I loved the contributions from the early creative team on that series, the change of guard with Dan Abnett as writer made things so much better, and The Eternity War has pretty much delivered on everything that I could ask of it, month after month.
Issues #4 and #5 continue the tale of Hordak’s all-out invasion of Eternia as the big bad himself has come to the world now, intending on destroying his enemies in a final all-out conflict. He-Man and his sister She-Ra have done much to head him off, what with He-Man and She-Ra leading an army of Serpent Men against Hordak’s forces, even as the rest of the loyal Eternians do their own thing. But things are really heating up now, and even as one of He-Man’s oldest enemy returns, the future of the war to save Eternia is very, very uncertain, because if there’s one thing that defines this setting, it is the constant betrayal and deception that is employed by the villains.
CW’s debut superhero spinoff show has been going all-out of late. While things have been heating up with regards to the overall mystery of Dr. Harrison Wells and the Reverse-Flash, the various characters’ lives have also been affected a great deal. Some characters have come out of it positively, while others haven’t. But that’s fine I suppose since the cast of the show is so big. And through all of it, there’s always that strong sense of optimism that the good guys, even while the villain of the show carries out his inside-man job.
Last week’s “Who is Harrison Wells?” and this week’s “The Trap” showcase really well how things are changing on the show. For the good guys, Harrison Wells’ secret is out in the open, they just have to find some solid proof of all the criminal things he has done so that the biggest mystery of the show can be finally solved as far as the CCPD is concerned: did Barry’s father really kill his mother? That has certainly been the driving force for Barry since that fateful night, and we are finally getting some major revelations, with these two episodes leading the way as The Flash
‘s debut season moves into its final stretch with just three more episodes to go.